How to Learn 2D Game Physics Free with Pikuma Course

Download and stream the complete premium C++ game physics video course for free and start building your own 2D physics engine today.

Pikuma – 2D Game Physics Programming Overview:

This premium video course offers a complete introduction to 2D game physics and makes it available for free. You’ll explore the mathematical and theoretical foundations behind real-time physics simulations. From vectors and trigonometry to rigid body dynamics and collision detection, the course walks you through each topic in a beginner-friendly way. The instructor explains every concept from scratch, helping you understand not just how, but why things work.

You will apply these concepts directly by building a simple 2D rigid-body physics engine using C++. The course guides you step-by-step—from simulating particles to adding shapes and detecting collisions. You will also learn about forces, drag, friction, constraints, and more. By the end, you’ll have a hands-on understanding of how game physics engines function and how to build one from the ground up.

Master 2D game physics theory and coding by building your own C++ engine—completely free.

What You’ll Learn in Pikuma – 2D Game Physics Programming:

  • Understand core physics concepts like velocity, mass, and forces.
  • Review key math topics including vectors, matrices, and calculus.
  • Simulate particle and rigid-body physics in 2D.
  • Code shape-based collision detection and resolution.
  • Implement constraints to add stability and complexity to your engine.
  • Build a physics engine in C++ from scratch.

Course Highlights:

  • Complete Theory Coverage: Starts from first principles in math and physics.
  • Hands-On Coding: Builds a functional engine with C++.
  • Step-by-Step Explanation: Beginner-friendly and clearly explained.
  • Real Game Scenarios: Demonstrates how simulations apply in game development.
  • Advanced Concepts: Includes joints, ragdolls, and constraint mechanics.

Pikuma Course Info:

Gustavo Pezzi, the creator of this course, published it on Pikuma to teach developers how to build 2D game physics systems from the ground up. The course was released in June 2024 and includes English-language lessons packed into a 6.91 GB file. This resource suits both new and experienced developers who want to understand how modern physics simulations work and how to implement them using C++. With topics ranging from basic trigonometry to constraint-based dynamics, it’s a comprehensive toolkit for mastering 2D game physics.

Free Video Classes: Learn Game Physics in C++