How to Learn 3D Graphics Programming Free Course

Download and stream premium 3D graphics video course for free. Learn how to build a 3D engine from scratch without using a GPU.

Pikuma 3D Graphics Programming Overview:

This premium video course is completely free and offers a deep dive into the world of 3D computer graphics programming. You will master the theory and mathematics behind 3D graphics and develop a full software renderer from scratch using C language. The course walks you through every step—from understanding 3D math to rendering triangles and textures pixel by pixel. It doesn’t rely on any external graphics API like OpenGL or DirectX, making it a pure and raw learning experience.

This course uses a simple setup: just a C compiler, command-line interface, and a code editor. Whether you’re using Windows, macOS, or Linux, you can follow along. Designed for curious learners, the course takes its time explaining every concept clearly. Even if you’re new to C, you can learn by applying your skills from other languages such as Python or JavaScript. This self-contained course suits anyone with basic coding knowledge.

“Master 3D graphics from scratch with a pure C language renderer—completely free.”

What You’ll Learn in Pikuma 3D Graphics Programming:

  • Understand the mathematics behind 3D computer graphics
  • Create a complete 3D software rasterizer using C
  • Build and render 3D objects without using a GPU
  • Work with OBJ files, textures, cameras, and clipping
  • Explore every graphic formula from first principles

Course Highlights:

  • Pure C Programming: Learn to build everything without external graphics libraries
  • Hands-on Learning: Follow along using command-line tools and pen-and-paper for theory
  • Cross-Platform: Compatible with Windows, macOS, and Linux
  • No Prerequisites: Ideal for beginners who know basic coding logic
  • Expert Instruction: Taught by Gustavo Pezzi, an experienced educator

Pikuma Course Info:

The course titled “Pikuma – 3D Computer Graphics Programming” is published by PIKUMA and created by Gustavo Pezzi. Released on 11-Jun-24, this course focuses on teaching how to build a software 3D engine from scratch using C. With a file size of 7.82 GB, it includes practical tutorials and mathematical foundations for 3D rendering. It supports multi-platform environments and provides all the necessary tools to get started in graphics programming without relying on GPU-based APIs.

Learn 3D Programming from Scratch – Free Video Classes